Could a cell phone game detect who is at risk of Alzheimer's?

07 May, 2019
Could a cell phone game detect who is at risk of Alzheimer's?
An Alzheimer's diagnosis often relies on signs of memory problems. However, these issues usually do not appear until years after the disease has taken hold. A new smartphone game is using spatial navigation to detect Alzheimer's before it is too late.
 
Another person develops Alzheimer's disease every 3 seconds, according to Alzheimer's Disease International. The number of people living with this most common form of dementia currently stands at around 50 million. By 2050, experts expect this figure to have tripled.

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The last "significant breakthrough" in Alzheimer's research happened 4 decades ago, states the latest World Alzheimer's Report. However, a recently developed smartphone game may alter that statistic.

"Research shows us that the brain changes associated with diseases like Alzheimer's begin decades before symptoms like memory loss start," says Hilary Evans, chief executive at Alzheimer's Research United Kingdom.

"[F]or future Alzheimer's treatments to be effective, it's likely they must be given at the earliest stages of disease, before there's too much damage to the brain."
 
Navigating space
A collaboration between the organization, the University of East Anglia (UEA) and University College London in the U.K., and Deutsche Telekom has resulted in a game that may help experts detect who is at risk of Alzheimer's.

"We often hear heartbreaking stories about people with dementia who get lost and can't find their way home," continues Evans, adding that spatial navigation issues "are some of the earliest warning signs for the condition."
 
Such problems are the focus of the Sea Hero Quest game, which encourages players to find their way around various mazes. So far, more than 4.3 million people across the globe have tried it.

In the current study, which features in the journal PNAS, the researchers compared how different people played the game and found some interesting results. They analyzed data from more than 27,000 U.K. players between the ages of 50 and 75 years and also recruited a lab group of 60 individuals for genetic testing. 
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